Version: Unity 6 Preview (6000.0)
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  • C#

CommandBuffer.SetRayTracingVectorArrayParam

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Declaration

public void SetRayTracingVectorArrayParam(Rendering.RayTracingShader rayTracingShader, string name, params Vector4[] values);

Declaration

public void SetRayTracingVectorArrayParam(Rendering.RayTracingShader rayTracingShader, int nameID, params Vector4[] values);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Property name.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Value to set.

Description

Adds a command to set a vector array parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.