Version: Unity 6 Preview (6000.0)
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GraphicsTextureDescriptor.mipCount

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public int mipCount;

Description

The number of mipmap levels in this GraphicsTexture.

The value includes the base level, so it must always be 1 or more. Note that a GraphicsTexture represents what is uploaded to the GPU, so this value may differ from Texture.mipmapCount depending on the values of Texture2D.activeMipmapLimit and Texture2D.streamingMipmaps.

If the GraphicsTextureDescriptor.format is a depth-only format, then mipCount is ignored.