Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingInstanceMaterialConfig.renderQueueLowerBound

public int renderQueueLowerBound;

Description

The lower limit of a render queue interval.

Together with the RayTracingInstanceMaterialConfig.renderQueueUpperBound value, this value is used to determine the Material type. Additional resources: RayTracingAccelerationStructure.CullInstances.