Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingInstanceMaterialConfig.renderQueueUpperBound

public int renderQueueUpperBound;

Description

The upper limit of a render queue interval.

Together with the RayTracingInstanceMaterialConfig.renderQueueLowerBound value, this value is used to determine the Material type.

Additional resources: RayTracingAccelerationStructure.CullInstances.