Implicitly converts uint
to a RenderingLayerMask.
using UnityEngine; using UnityEngine.Rendering;
public class Example : MonoBehaviour { void Start() { // Converts a uint to a rendering layer and prints all the rendering layer names. // As the value is 1025, it will print "Default" and Rendering Layer 10 Name. // 2^0 + 2^10 = 1 + 1024 = 1025
uint number = 1025; RenderingLayerMask mask = number; for (int i = 0; i < 32; i++) { if ((mask.value & (1 << i)) != 0) { Debug.Log($"Rendering Layer {i}: {RenderingLayerMask.RenderingLayerToName(i)}"); } } } }