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Closelayer | Provide a layer index. |
string Returns empty string if not found.
Given a rendering layer index, returns the name of the layer as defined in the Tags and Layers manager.
using UnityEngine; using UnityEngine.Rendering;
public class Example : MonoBehaviour { void Start() { // Prints the name of the rendering layer 1
Debug.Log(RenderingLayerMask.RenderingLayerToName(1)); } }