value | The SceneView that opened the SceneViewCameraWindow window. |
Subscribe to this event to receive a callback when the SceneViewCameraWindow.OnGUI function is called.
using UnityEditor; using UnityEngine;
[InitializeOnLoad] static class AdditionalCameraSettings { static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += DoAdditionalCameraSettings; }
static void DoAdditionalCameraSettings(SceneView sceneView) { GUILayout.Label("Additional Settings", EditorStyles.boldLabel);
float easing = sceneView.cameraSettings.easingDuration;
EditorGUI.BeginChangeCheck();
easing = EditorGUILayout.Slider("Easing Duration", easing, 0.001f, 1f);
if (EditorGUI.EndChangeCheck()) sceneView.cameraSettings.easingDuration = easing; } }