Enables full-screen mode for the application.
Use this property to toggle full-screen mode:
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Toggle fullscreen Screen.fullScreen = !Screen.fullScreen; } }
A full-screen switch does not happen immediately; it happens when the current frame is finished.
Notes:
Screen.fullScreen
is read-only on iOS.Screen.fullScreen
remains true for the application built with full screen display mode. The application maintains the full screen resolution in supported orientations even when the Stage Manager scales the application.Additional resources: SetResolution.