Version: Unity 6 Preview (6000.0)
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SearchService.Request

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Declaration

public static Search.ISearchList Request(string searchText, Search.SearchFlags options);

Declaration

public static Search.ISearchList Request(Search.SearchContext context, Search.SearchFlags options);

Parameters

searchText Search query to be executed.
context Search context used to track asynchronous requests. You need to dispose of the context yourself.
options Options defining how the query is performed.

Returns

ISearchList Asynchronous list of search items.

Description

Executes a search request that will fetch search results asynchronously.

The following example executes a query and print results over many frames using EditorApplication.update.

[MenuItem("Examples/SearchService/Request List")]
public static void RequestList()
{
    ISearchList results = SearchService.Request("*.cs");

    // It is important to note that when you request some search results,
    // that you need to enumerate them asynchronously using the returned search list.
    AsyncResultEnumerator.Fetch(results, item => Debug.Log(item));
}

struct AsyncResultEnumerator
{
    private Action<SearchItem> m_OnEnumerate;
    private IEnumerator<SearchItem> m_Iterator;

    public static AsyncResultEnumerator Fetch(ISearchList results, Action<SearchItem> onEnumerate)
    {
        return new AsyncResultEnumerator(results, onEnumerate);
    }

    public AsyncResultEnumerator(ISearchList results, Action<SearchItem> onEnumerate)
    {
        m_OnEnumerate = onEnumerate;
        m_Iterator = results.GetEnumerator();
        EditorApplication.update += EnumerateResults;
    }

    private void EnumerateResults()
    {
        if (m_Iterator == null || !m_Iterator.MoveNext())
        {
            m_Iterator = null;
            EditorApplication.update -= EnumerateResults;
        }
        else if (m_Iterator.Current != null)
            m_OnEnumerate(m_Iterator.Current);
    }
}

If you are running a coroutine you can yield results like the following:

public static IEnumerable<SearchItem> YieldResults()
{
    ISearchList results = SearchService.Request("*.cs");
    foreach (var result in results)
        yield return result;
}

Declaration

public static void Request(string searchText, Action<SearchContext,IList<SearchItem>> onSearchCompleted, Search.SearchFlags options);

Declaration

public static void Request(Search.SearchContext context, Action<SearchContext,IList<SearchItem>> onSearchCompleted, Search.SearchFlags options);

Parameters

onSearchCompleted Callback invoked when the search request is completed and all results are available.

Description

Executes a search request and calls back the specified function when all results are available.

[MenuItem("Examples/SearchService/Request All")]
public static void RequestAll()
{
    SearchService.Request("t:texture", (SearchContext context, IList<SearchItem> items) =>
    {
        Debug.Log("All Textures");
        foreach (var item in items)
            Debug.Log(item);
    }, SearchFlags.Debug);
}

Declaration

public static void Request(string searchText, Action<SearchContext,IEnumerable<SearchItem>> onIncomingItems, Action<SearchContext> onSearchCompleted, Search.SearchFlags options);

Declaration

public static void Request(Search.SearchContext context, Action<SearchContext,IEnumerable<SearchItem>> onIncomingItems, Action<SearchContext> onSearchCompleted, Search.SearchFlags options);

Parameters

onIncomingItems Callback invoked everytime a batch of results are found and available.
onSearchCompleted Callback invoked when the search request is completed.

Description

Executes a search request and callbacks for every batch of incoming results. It is possible to get duplicate items, so filter the final list if needed.

[MenuItem("Examples/SearchService/Request Async")]
public static void RequestAsync()
{
    var batchCount = 0;
    var totalItemCount = 0;

    void OnIncomingResults(SearchContext context, IEnumerable<SearchItem> items)
    {
        var batchItemCount = items.Count();
        totalItemCount += batchItemCount;
        Debug.Log($"#{++batchCount} Incoming materials ({batchItemCount}): {string.Join("\n", items)}");
    }

    void OnSearchCompleted(SearchContext context)
    {
        Debug.Log($"Query <b>\"{context.searchText}\"</b> completed with a total of {totalItemCount}");
    }

    SearchService.Request("t:material", OnIncomingResults, OnSearchCompleted, SearchFlags.Debug);
}