Version: Unity 6 Preview (6000.0)
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  • C#

SettingsService.NotifySettingsProviderChanged

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Declaration

public static void NotifySettingsProviderChanged();

Description

Use this function to notify the SettingsService that a SettingsProvider changed.

The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed, or modified and the Settings window needs to be refreshed.

using System.Linq;
using UnityEditor;

class MyCustomSettingsProcessor : AssetPostprocessor { const string k_MyCustomSettingsPath = "Resources/MyCustomSettings.asset"; static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { var settingsTouched = importedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || deletedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedFromAssetPaths.Any(a => a.Contains(k_MyCustomSettingsPath));

if (settingsTouched) { // Notify the SettingsWindow that MyCustomSettings has been removed or added. This tells the SettingsWindow to Add/Remove // a new Settings section. SettingsService.NotifySettingsProviderChanged(); } } }