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CloseSpecifies the model name of the processor in the user's device (Read Only).
With SystemInfo.processorModel
and SystemInfo.processorManufacturer values, you can categorize the devices running Unity applications to gather accurate performance metrics. You can use this data to test and optimize your application for improved performance.
Returns unknown
on WebGL platforms and IOS platforms platforms which don't support this property.
Additional resources: SystemInfo.processorManufacturer
using UnityEngine; using TMPro; public class NewBehaviourScript : MonoBehaviour { public TMP_Text DisplayText; private string _processorModel;
void Start() { _processorModel = SystemInfo.processorModel; DisplayText.text = _processorModel; } }