Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Time.timeSinceLevelLoadAsDouble

public static double timeSinceLevelLoadAsDouble;

Description

The double precision time in seconds since the last non-additive scene finished loading (Read Only).

Double precision version of timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the timeSinceLevelLoadAsDouble equivalent over timeSinceLevelLoad.