Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TouchScreenKeyboard.Open

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Declaration

public static TouchScreenKeyboard Open(string text, TouchScreenKeyboardType keyboardType = TouchScreenKeyboardType.Default, bool autocorrection = true, bool multiline = false, bool secure = false, bool alert = false, string textPlaceholder = "", int characterLimit = 0);

Parameters

text Text to edit.
keyboardType Type of keyboard (eg, any text, numbers only, etc).
autocorrection Is autocorrection applied?
multiline Can more than one line of text be entered?
secure Is the text masked (for passwords, etc)?
alert Is the keyboard opened in alert mode?
textPlaceholder Text to be used if no other text is present.
characterLimit How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)

Description

Opens the native keyboard provided by OS on the screen.

The autocorrection determines whether the input tracks unknown words and suggests a more suitable replacement candidate to the user, replacing the typed text automatically unless the user explicitly overrides the action. The multiline determines if user can input more than one line of text. The secure identifies whether the keyboard is used for password. Text in the input field will be hidden from the user except the recently typed character. The keyboard can be opened in the alert mode too. The placeholder string will be displayed when there is no other text in the input field of the keyboard.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World"; private TouchScreenKeyboard keyboard;

// Opens native keyboard void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 30), stringToEdit, 30);

if (GUI.Button(new Rect(10, 50, 200, 100), "Default")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default); } if (GUI.Button(new Rect(10, 150, 200, 100), "ASCIICapable")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.ASCIICapable); } if (GUI.Button(new Rect(10, 250, 200, 100), "Numbers and Punctuation")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumbersAndPunctuation); } if (GUI.Button(new Rect(10, 350, 200, 100), "URL")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.URL); } if (GUI.Button(new Rect(10, 450, 200, 100), "NumberPad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumberPad); } if (GUI.Button(new Rect(10, 550, 200, 100), "PhonePad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.PhonePad); } if (GUI.Button(new Rect(10, 650, 200, 100), "NamePhonePad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad); } if (GUI.Button(new Rect(10, 750, 200, 100), "EmailAddress")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.EmailAddress); } if (GUI.Button(new Rect(10, 850, 200, 100), "Social")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Social); } if (GUI.Button(new Rect(10, 950, 200, 100), "Search")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Search); } // Only supported on iOS if (GUI.Button(new Rect(10, 1050, 200, 100), "One Time Code")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.OneTimeCode); } } }