Gets Profiler timestamp.
Use to measure time intervals with the same accuracy as Unity Profiler.
using Unity.Profiling.LowLevel.Unsafe;
public class Example { public static long ElapsedNanoseconds(long startTimestamp) { long now = ProfilerUnsafeUtility.Timestamp; var conversionRatio = ProfilerUnsafeUtility.TimestampToNanosecondsConversionRatio; return (now - startTimestamp) * conversionRatio.Numerator / conversionRatio.Denominator; } }