Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VFXManager.fixedTimeStep

public static float fixedTimeStep;

Description

The fixed interval in which the frame rate updates. The tick rate is in seconds.

At run-time, Time.timeScale affects the fixedDeltaTime and deltaTime intervals. These values are less than or equal to VFXManager.maxDeltaTime.

The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.