Returns a vector that is made from the largest components of two vectors.
Additional resources: Min function.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) } }