Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Provider.RevertIsValid

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Declaration

public static bool RevertIsValid(VersionControl.AssetList assets, VersionControl.RevertMode mode);

Declaration

public static bool RevertIsValid(VersionControl.Asset asset, VersionControl.RevertMode mode);

Parameters

assets List of assets to test.
asset Asset to test.
mode Revert mode to test for.

Description

Returns true if Provider.Revert is a valid task to perform on at least one of the given assets in the list.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/RevertIsValid")] public static void ExampleRevertIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.RevertIsValid(assets, RevertMode.Normal)); } }

Do note that, RevertMode.Unchanged will only test locally checked out and locked files. While the RevertMode.Normal will test locally checked out, locked, added and deleted files.