nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
name | The name of the property. |
bool Returns true if MaterialPropertyBlock has this property.
Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use SetBuffer.
Additional resources: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.