Version: Unity 6 Preview (6000.0)
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  • C#

MaterialPropertyBlock.HasMatrix

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Declaration

public bool HasMatrix(string name);

Declaration

public bool HasMatrix(int nameID);

Parameters

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

bool Returns true if MaterialPropertyBlock has this property.

Description

Checks if MaterialPropertyBlock has the Matrix property with the given name or name ID. This also works with the Matrix Array property. To set the property, use SetMatrix.