name | The name of the property. |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if MaterialPropertyBlock has this property.
Checks if MaterialPropertyBlock has the property with the given name or name ID. To set the property, use one of the Set methods for MaterialPropertyBlock.
Additional resources: MaterialPropertyBlock, HasFloat, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.